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Patch 2.0.6.143 wydany!

Dodany przez zoNE, 19 Kwiecień 2018, 15:54
Obraz


Patch 2.0.6.143 został wydany!



Wymaga: 2.0.6.132

Changelog (https://wiki.owsupport.com/index.php?title=Patches#2.0.6.143)
stucuk napisał:

Changelog:
  • Fixed: Fixed bug with Issue #464
  • Added: Expand Weapons (Issue #481)
  • Fixed: Access Violation at 00620E5E in OwarOGL (2.0.6.132) (Issue #480)
  • Added: AddToLog for Editor (Issue #476)
  • Fixed: Access Violation at 005E003B in OwarOGL (2.0.6.132) (Issue #472)
  • Fixed: Division by zero EAddress: 0061BA56 (2.0.6.132) (Issue #473)
  • Fixed: Access Violation at 00625D61 in OwarOGL (2.0.6.132) (Issue #479)
  • Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed (Issue #474)
  • Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room (Issue #478)
  • Fixed: Access Violation at 0059B435 in OwarOGL (2.0.6.132) (Issue #467)
  • Added: Add Ability to use GMZ Extra Data for Muzzle Flashes (Issue #462)
  • Added: Make OW Read all OWPs in mod directory (Issue #464)
  • Added: Add Error Address to Index Out Of Bounds Errors (Issue #465)
  • Added: Add Custom Lasers (Issue #466)

Unboxing wersji UK!

Dodany przez zoNE, 2 Luty 2018, 21:37
Unboxing brytyjskiej wersji gry Original War!


Patch 2.0.6.132 wydany!

Dodany przez zoNE, 15 Styczeń 2018, 16:36
Obraz


Patch 2.0.6.132 został wydany!



Changelog (https://wiki.owsupport.com/index.php?title=Patches#2.0.6.132)
stucuk napisał:

Changelog:
  • Added: Equalize Hex Height Tool (Issue #398)
  • Added: Wall Building Type
  • Added: COLOR parameter to grass (R G B)
  • Added: CLASS_OVERRIDE to people
  • Added: ICON to People and Buildings
  • Added: HEIGHT to people (For laser end point)
  • Added: SPAWNONDEATH to buldings (ClassID Count)
  • Added: WEAPON to buildings (WeaponID)
  • Added: EnterVehicle event to SAIL
  • Added: EnterVehicleFromBuilding event to SAIL
  • Added: LeaveVehicle event to SAIL
  • Added: CrateSpawn event to SAIL
  • Added: Identify and Note area to SAIL Editor main window
  • Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
  • Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
  • Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
  • Added: Arabian Interface to SGUI
  • Added: SGUI version of Editor
  • Added: ToLua Sail Command (SGUI only, no effect in normal OW)
  • Added: solar_recharge_percent variable to SAIL
  • Added: changing the colour of crate/artifact in a map
  • Added: texts.wri can now be used for Skirmish and Multiplayer maps
  • Added: PakView can now extract all WAV files
  • Added: Multiplayer Host can now change game speed in game
  • Added: sound.owp can now be used by mods
  • Added: Ident Descriptions for Editor - McBenn
  • Added: Wood Tool to Editor
  • Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  • Added: GBIs now support an imbedded PNG image
  • Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  • Added: CacheColorsTXT SAIL command added
  • Added: profile_name SAIL variable (read only)
  • Added: simple editions of all multiplayer maps
  • Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  • Added: CUSTOMSOUND added to people.txt allowing custom sounds
  • Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
  • Added: SGUI New Command OW_CUSTOM_COMMAND
  • Added: CustomCommand SAIL event
  • Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
  • Added: GM Factory now included (Successor to GM Editor)
  • Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  • Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  • Added: Buildings can now have a charge animation
  • Changed: Multiplayer Lobby will now show all games
  • Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
  • Changed: Increased Scroll Speed
  • Changed: Increased MaxRegBackRects from 1000 to 2000
  • Changed: Increased max Building Phases to 70
  • Changed: Window Scroll Speed Increased
  • Changed: Increased Multiplayer Protocol Version
  • Changed: crc.bin is now redundent
  • Changed: only editor will compile SAIL if code.bin exists
  • Changed: Maps can now have up to 20000 units (10x more)
  • Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  • Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  • Fixed: various MC errors
  • Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
  • Fixed: PlaySoundXY now works correctly
  • Fixed: Minimap Window in Editor
  • Fixed: Rare Crash relating to placing or destroying a unit
  • Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
  • Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
  • Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
  • Fixed: WaterZBuffer is calculated when using the Water Editor
  • Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
  • Fixed: SetCargo - 100 resources limit (Issue #368)
  • Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
  • Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
  • Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
  • Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
  • Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
  • Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
  • Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
  • Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
  • Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
  • Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
  • Fixed: ComBuild fixed (RU05)
  • Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
  • Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
  • Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
  • Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
  • Fixed: OW can now do games with more than 8 players
  • Fixed: OW Editor no longer extracts texts.bin when you make a new mod
  • Fixed: Diplomacy window will now always display correctly
  • Improved: OW Editor interface
  • Improved: Multiplayer Stability
  • Improved: Error Logging
  • Improved: Reduced CPU usage
  • Improved: Editor tool speed increased (ALOT)
  • Improved: Most tools now work when click and dragged
  • Improved: OW_EditorOGL now uses FastMM for the memory manager
  • Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
  • Improved: Czech translation of multiplayer map names - Sali
  • Improved: Czech translation to multiplayer map Siberia - Sali
  • Improved: Translated the technology option to Czech - Sali
  • Improved: You can now add new People (99 total)
  • Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)

The Imperial March of Crates (Star Wars Darth Vader's Theme)

Dodany przez zoNE, 12 Grudzień 2017, 22:37

Unboxing włoskiej wersji!

Dodany przez zoNE, 24 Wrzesień 2017, 01:57
Unboxing włoskiej wersji Original War!


Original War - Mega Unboxing: Największa kolekcja na świecie!

Dodany przez zoNE, 25 Sierpień 2017, 08:13
Filmik inny niż wszystkie. Tym razem oczekiwany od dłuższego czasu unboxing edycji Original War z większości krajów, w których gra była wydana. Ponieważ gra jest bliska memu sercu i jest to moja największa kolekcja wydań jednej gry - wśród ponad 1400 różnych gier jakie posiadam, to właśnie nią się zajmiemy. Pokażemy dokładna, co zawierały paczki, jak wyglądały poszczególne edycje oraz przyjrzymy się każdej części. Zapraszam do oglądania!


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